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Personal Reflections

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 Personal reflections Dorin Chira 297125 During the semester I worked on four projects.  I enjoyed working on all four projects. On the first project I liked how easy it was to set up the project, though we did not use GitHub, that's why we had confused and could not combine the project correctly. Hadi made some awesome turrets, that could rotate and shoot and I could not integrate them into my part of the project so I used only a part of his logic, and then we had to move on to the next project. I did not like that we had no knowledge of Unity and were frustrated when we could not do simple things. The second project I liked doing not because of what it ended with, but what I discovered about AR in general. I learned how easy it is to set up. How I can easily connect to Firebase and fetch data and models to show in AR, and not oversize the app memory. The only thing I did not like in the second project is the project itself, it felt too generic for me to be proud of it. And w...

Week 47 - XRD Expo

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EXPO Here we presented all our projects. We had the missfortune to not be able to install and test the projects but on the day of the expo the teacher helped us overcome this problem, though the bowling game had an anoying graphical glitch pixelating everithing. Final Project Presentation GITHUB Marker-based AR - Tower defense Markerless AR - Baloon shooting VR - Bowling game VR - Point Defence game

Week 46 - VR Lab hours

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 Development We decided again to use VRTK  as we were a bit accustomed to it. And we found a grea tutorial for point defence game . We downloaded  a lot of assets from the Unity store, like:  - Skeleton  as enemy, it also had animations - Low Poly Guns - Traffic props , city props for enviroment - Low Poly Village We managed to make the animation working, base logic for enemy movement. Shooting and enemy death mechanics are basic. When player presses the button to shoot the trigger also animates.  Game - Player spawns in the middle of the map - Player has 2 guns, a pistol and a rifle - Player can shoot from both guns at the same time - Enemies continously spawn - Enemies die from one shot Features not implemented These are features that we wanted but did not manage to finish: - Player health - Enemy damage to player - End screen with score and a restart button - Gun sounds - Muzzle flashes - Change rifle fire rate - Bullets and a timer for reloading

Week 45 - VR Lab hours

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 Development During the second week we were prototyping but we wee encountering a lot of bugs or stone walls, where lack of knowledge in Unity, and also lack of tutorials on our specific theme made the development a bit tough. Also the tutorials that we based our  development had some times 3 years difference and the setup for the project were different. During the last days of week we decided to change the project and take something easier. We decided to make a point shooter. Were the player will spawn in the middles of the map with some gund deffending from hordes of enemies.

Week 44 - VR Lab hours

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Idea Our idea was to develop a VR up. We were exited to make a game based on magic powers. The player chooses his power uses it and then there is a cooldown for it. In meantime the player can choose a different power. Base idea was the powers as in Avatar the legend of Aang. And there was already a game close to it: Earth Bending . So we started prototyping, last VR project we used VRTK , we liked it but we decided not to constaint ourselfs only to it.

Week 43 - VR Presentation and a new Challange

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Photos  Video New Challange Our next challange for the next 3 weeeks is to develop a project of our choosing in XRD.

Week 42 - Vacation

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 Vacation!!!