Development During the second week we were prototyping but we wee encountering a lot of bugs or stone walls, where lack of knowledge in Unity, and also lack of tutorials on our specific theme made the development a bit tough. Also the tutorials that we based our development had some times 3 years difference and the setup for the project were different. During the last days of week we decided to change the project and take something easier. We decided to make a point shooter. Were the player will spawn in the middles of the map with some gund deffending from hordes of enemies.
Personal reflections Dorin Chira 297125 During the semester I worked on four projects. I enjoyed working on all four projects. On the first project I liked how easy it was to set up the project, though we did not use GitHub, that's why we had confused and could not combine the project correctly. Hadi made some awesome turrets, that could rotate and shoot and I could not integrate them into my part of the project so I used only a part of his logic, and then we had to move on to the next project. I did not like that we had no knowledge of Unity and were frustrated when we could not do simple things. The second project I liked doing not because of what it ended with, but what I discovered about AR in general. I learned how easy it is to set up. How I can easily connect to Firebase and fetch data and models to show in AR, and not oversize the app memory. The only thing I did not like in the second project is the project itself, it felt too generic for me to be proud of it. And w...
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