Week 46 - VR Lab hours

 Development

We decided again to use VRTK as we were a bit accustomed to it. And we found a grea tutorial for point defence game.

We downloaded  a lot of assets from the Unity store, like: 

- Skeleton as enemy, it also had animations

- Low Poly Guns

- Traffic props, city props for enviroment

- Low Poly Village




We managed to make the animation working, base logic for enemy movement. Shooting and enemy death mechanics are basic. When player presses the button to shoot the trigger also animates. 


Game

- Player spawns in the middle of the map

- Player has 2 guns, a pistol and a rifle

- Player can shoot from both guns at the same time

- Enemies continously spawn

- Enemies die from one shot


Features not implemented

These are features that we wanted but did not manage to finish:

- Player health

- Enemy damage to player

- End screen with score and a restart button

- Gun sounds

- Muzzle flashes

- Change rifle fire rate

- Bullets and a timer for reloading



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