Week 36 - AR development

AR Tower Defence Game

At the next meeting, our team decided to make a tower defense game. 




We discussed possible implementations. It was decided to use 3D models from another project to ease the burden of the short time we had to develop it. Unity store had an excellent project to give us access to 3D models we needed: Tower Defense Template.

Game Rules

Castle is being attacked by enemy buggies that spawn from their spawn points (where the QR code is) and losses health if they get to it after they disappear. The towers will be positioned where their QR code is and will shoot the nearest enemy to them to defend the castle.
The player can move the QR codes to change the situation on the fly.

Development

We started by creating the markers. We found a QR generator website where we created 3 types of QRs': Castle, Enemy Spawn and Tower.


   Though enemy spawn point isn't represented by any 3D model. Enemies spawned are red buggies

Castle

Tower


It was our first project in Unity also, so the project organization of the project was a mess



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